Some of the projects I created during my education.
This game was created by me and four other people during a weekend on a VR-jam using HTC Vive. Snowman VR is a casual tower-defense game and your goal is to protect the snowman from fiery enemies by throwing snowballs at them. The game was created in Unity and my work included gamedesign, 3D modelling, programming and particle effects.
The game is available for download if you would like to try it! Please note that you will need to have the HTC-Vive kit to be able to play. Follow the link below to download the .zip file (55,8 MB), don't forget to check the Readme for Player Controlls.
AOH is a FPS prototype where you use rocketjumping to move through the level. We were a team of four people for this project and we created one level each for the game. The levels increases in difficulty. This is the first game I made in Unreal Engine and besides designing my own level I also worked on the gamedesign and visual scripting using the UE4 blueprintsystem.
Eskimo Frenzy is the first game I've made. You keep the penguins from getting to close by feeding them with fish. You can also throw eggs to the opposing side which will hatch more penguins for the other player to keep up with. Each player earns points for feeding penguins and throwing eggs.
The game was created by a team of four during an Arcade-game project. We were assigned to use the old time classic Tapper as outset and converted the game to a PvP/PvE with scoreattack. The game was created in two weeks using GameMaker and I worked with the gamedesign and scripting.
The game is available for download if you would like to try it! Follow the link below to download the .zip file (4,65 MB), don't forget to check the Readme for Player Controlls.
Delusia is a Slenderman inspired game. It was created in two weeks by five people as s spinoff of a one-week prototype that I made. You start of by waking up stranded on a mysterious deserted island. As you go along you collect hidden notes from people that have been here before you and you get the suspicion of danger haunting the island. On this project I did a little bit of everything - programming, game- and leveldesign, 3D Modelling, animations and UI.
The game is available for download if you would like to try it! Follow the link below to download the .zip file (109 MB), don't forget to check the Readme for Player Controlls.
ASTEROID - Unreal Tournament
Asteroid is a FPS Death Match level. I made it myself during a two week gamedesign-project creating using the Unreal Tournament developing kit for UE4. The level resembles a spacious asteroid rebuilt into a small space-station and has a consistent setting throughout the whole design. Beside the leveldesign I also worked with soundeffects and visual scripting.
This is a hack n' slash game made by me and four other people in five weeks. The player uses a gamepad with twin-stick for controlling movement and attacks. The player-controlls was our main focus and got us really dig in to coding. I worked with programming and animations.